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- regc4f( 5, %daycolor_r, %daycolor_g, %daycolor_b, %sunvisibility )
- regc4f( 7, %ambient_r, %ambient_g, %ambient_b, %ambient_a )
- pshader("
-
- ps_1_1
-
- tex t0 ;texture (RGB - color, A<0-127> - Opacity, A<128-255> - Specular Mask)
- tex t1 ;Clouds
- tex t2 ;Water Deep
-
-
- mul_sat r1.rgb, t0_bx2.a, c5.a ;Specular mask extraction
-
- mul_sat r1.rgb, v1, r1 ;Specular * Specular Mask = Masked Specular
- +mul r0.a, v0.b, 1-t1.a ;Diffuse * Clouds Shadow = Diffuse Lighting
-
- mad_sat r0.rgb, r0.a, c7, c7.a ;Diffuse Lighting + Map Ambient = Set Diffuse
- +mul r1.a, r1.b, 1-t1.a ;Masked Specular * Clouds Shadow = Set Specular
-
- mad_sat r0.rgb, t0, r0, r1.a ;Light Texture
-
- mul r0.rgb, r0, c5 ;Day
- +mov r0.a, t2.a ;Water opacity Mask
-
- ")
-
-
-